Sunday 28 November 2010

Shot List

Shot List
Pan from pool table to female antagonist
LA middle shot of female in chair
POV from her looking at people playing pool
LS of pool table Shot of ball towards camera
CU of eye
Graphic match – ball to eye
Sound bridge over eye shot – footsteps/door slam
MS – 2 bodyguards, victim with head down. Female voiceover “You’re late”
POV of victim looking at floor
Tilt to look at female stood up
LS of Tom being dropped Shot reverse shot of conversation – his speech cut off by her
Eye line shot of her looking at him
LS of wine

Monday 15 November 2010

Brainstorm of Ideas

Brainstorm
Idea one
- Slow panning shot of an alleyway -voiceover of male saying to dominant female 'I waited at the alleyway like she said to'
- Flashback to venetian blinds with male and female in the room
- Male being accused of committing a crime, extremely nervous
- Females accomplish interrogating him
- Shot to film title

Idea two
- Funeral setting
- Flashback to how the death happened (murder)
- Dominant female seen hiding body
- Voiceover of female explaining why she did it
- Dialogue fades into the film title

Idea three
- Swingy chair - CU of chains squeeking in title sequence
- Setting in rich house denoting wealth
- Dominant female character swinging in swingy chair, reminiscing about the murder she commited
- High key lighting emphasising her dominance and significance
- Flashback to why she killed the man
- Black screen

Idea four
- Swingy chair - CU of chains creating a sense of mystery and tension
- Cigarette in females hand, bought up to her face
- Smoke blown directly into the camera - smokey fade
- People playing pool in the background
- Shot of female - footsteps as someone comes close to her
- 'You're late' - shot of cigarette being put out
- Black screen - gunshots
- Shot of chair swingy - empty room

Analysis of Continuity Tasks

Stephanie's group:
As a group we decided to give Stephanie's group a low/mid level 3 for the video. We believe that the group gave evidence of a more than basic level of ability, and a fairly proficient attempt. The shots were well framed, appropriate distance from the characters, held steady and the audio was clear throughout. The downfall to their work was we felt that the non-diegetic music did not flow as well as it could; if the group were allowed more time, I think that the music would be more appropriate and parallel to the action. For audio, I think that a level 2/3 is appropriate as they showed proficiency, and the dialogue was clearly recorded.


Luke's group:
We decided to give Luke's group a level 2; the shots that it consisted of were appropriate for the action and steadily shot, however the overall product was unfinished, and the dialogue seemed extremely rushed. The group followed the majority of the guidelines given, although they failed to show the character exiting the room.


Tom's group:
We gave Tom's group a level 3, they showed more than a basic attempt, and we felt it was proficient. The non-diegetic sound of the text tone and the music fit in extremely well with their video, and the shots were steady throughout. A slight continuity error was visible at the end, as Callum's arms were behind his head, and in the next shot they on the table, however this was fairly unnoticeable. To improve their video they could have used a larger variety of shots, however other than that it was well presented. The dialogue was slightly unclear, so for that we gave them a high level 2.

Continuity Task



One problem we faced when carrying out the continuity task was the over the shoulder shot as Sam opens the door; as none of us in the group had ever had experience using a camera with a tripod or handheld, it made it particularly difficult for us to keep a steady hand when shooting. To overcome this problem, each of us tried shooting an over the shoulder shot beforehand, and whichever shot we found most applicable, we used in our piece; although it took quite a while to finalise the shot we wanted, we eventually came to a conclusion, subsequently using the shot in the piece above.

Another problem we encountered, was the tilt as Sam entered the room; we wanted the shot to appear as though Brogan was looking up to see who was entering the office, however we found it extremely difficult to keep a steady hand and position the camera correctly, causing the shots to look exceedingly unnatural. To resolve this, we decided to change the positioning of our actor's, meaning the shot would be a straight tilt instead of one which slightly turned, although this was still fairly hard, it looked much more natural, ultimately making the piece flow better, and generally give the impression that the camera was from Brogan's point of view, looking up at Sam.

What's more, we had many discussions on what music and sound to add to our piece, however as the piece wasn't particularly tension building and atmospheric, we struggled in finding appropriate music for the sound bridge. Eventually, we decided not to use music, as it didn't appear to make a large difference to the quality of the piece, as the majority of the piece is dominated by dialogue.

An additional setback was the location of our piece; we first began shooting in one place, and because we hadn't completed filming throughout that day, the following day the chosen location was no longer available, meaning we had to film the whole thing again in a new setting. This setback caused us to feel extremely rushed with filming, meaning the quality of our shots lessened compared to the first day.